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Archive for August, 2009

When I first got into programming, one of the biggest kicks I got out of it was the sense that the computer was doing only and exactly what I told it to do.  I could show people the text-based, highly graphically-unimpressive Scorched-Earth-style game I had created and they were actually mildly impressed.  People could see [...]

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2D Game Editor Project

2D game editors and engines are all over the place, but after searching around for the last couple years, I haven’t been able to find one that really rocks my world. Game editors are either poorly designed, patronizing for experienced programmers, or too low-level for the casual game hacker who has better things to do [...]

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Do you want a company that can outlast the next fill-in-the-blank-bubble? Then it’s time to stop taking advantage of people and tricking them into buying your product (otherwise known as “marketing”).

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I’ve been working on a little 2D game for kids called Teacher’s Pet, and here’s a quick tech demo experimenting with making hand-drawn images come to life. I really like the way the pencil lines slide along with the snake, and wanted to show it off. What do you think?

The motion [...]

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