What scripting language would you choose for a 2D game engine? Take a couple seconds and vote now (the poll is in the sidebar). I don’t want to bias anyone, so I will save my discussion of the pros and cons of each language for later.
Archive for the ‘Codealicious’ Category
2D Scripting: Choosing a 2D Engine Scripting Language
Posted in Codealicious, Indie Games on September 24, 2009 | 1 Comment »
Hex Words: How to Generate Hex Words
Posted in Codealicious on April 16, 2009 | Leave a Comment »
I always got a kick out of hex words (words that only use hexadecimal characters). If you are similarly deranged, Ned Batchelder has generated an awesome list of hex words for your viewing pleasure: Lots of these words are obscure, and therefore useless. For example, what’s an abaca? Perfect for making your own T-Shirt. Like, [...]
Debugging Windows BSOD Crashes
Posted in Codealicious on January 6, 2009 | Leave a Comment »
What many people don’t know about Windows BSOD crashes is that almost all of them are caused by third-party drivers. In fact, given the millions of Windows-compatible devices out there, it’s a miracle of modern (computer) science that the Redmond OS runs at all!
Linux XFS Does not Support dirent::d_type
Posted in Codealicious on September 19, 2008 | 4 Comments »
Recently at work we had a couple customers mention to us that while backing up files on Linux, symlinks and FIFO (names pipe) files were not being skipped. Trying to backup a FIFO is what we call a bad idea. Very, very bad.
Hacking the Wii: Compiling and Running Wii Code
Posted in Codealicious, Indie Games on September 18, 2008 | 2 Comments »
What could be more fun that hacking the Wii? Compiling and running your own Wii games is actually pretty straightforward. The only caveat is that you will need a copy of The Legend of Zelda: Twilight Princess and an SD card. For remote debugging, you will also need the USB Gecko. Many people have already [...]