What scripting language would you choose for a 2D game engine? Take a couple seconds and vote now (the poll is in the sidebar). I don’t want to bias anyone, so I will save my discussion of the pros and cons of each language for later.
Archive for the ‘Indie Games’ Category
2D Scripting: Choosing a 2D Engine Scripting Language
Posted in Codealicious, Indie Games on September 24, 2009 | 1 Comment »
2D Game Editor Project
Posted in Indie Games on August 26, 2009 | 4 Comments »
2D game editors and engines are all over the place, but after searching around for the last couple years, I haven’t been able to find one that really rocks my world. Game editors are either poorly designed, patronizing for experienced programmers, or too low-level for the casual game hacker who has better things to do [...]
July Software Pick: Archon for iPhone and Linux
Posted in Indie Games, Software Picks on July 23, 2009 | 2 Comments »
Years ago I used to go with my family to my cousin’s house in Arizona each year for Christmas, and they had about every type of home computer system and peripheral you could think of. We would spend hours upon hours playing games on these systems, and one of my favorites was Archon: The Light [...]
Play Super Mario War (SMW) on the Wii
Posted in Indie Games on July 15, 2009 | Leave a Comment »
Good news for SMW fans! Due to the efforts of several diligent game hackers, including our own dotbatman, Super Mario War has finally been ported to the Wii! For now you have to play this on the Homebrew channel, but the good news is that setting up the Homebrew channel is easier than ever before, since you [...]
New Indie Game: Ninja Robot Winning Gameshow
Posted in Indie Games on June 26, 2009 | Leave a Comment »
Ninjas! Robots! Heck, it’s even got This Product™. Jon’s new indie game, Ninja Robot Winning Gameshow, manages to be simple, challenging and humorous all at the same time.